|
|
Arcades & History |
Nintendo released Donkey Kong in 1981 when arcades were new and popular. Gas stations, fast food places and other resturants were sure to have
one of the many one-quarter arcades that had been produced. Players controlled
a construction worker (or carpenter) known as Jumpman who tried to get back his girlfriend Pauline
from a huge gorilla known
as Donkey Kong (which means "Stupid Monkey") by jumping over several obstacles and climbing up ladders. The single-screen game was a big hit
and in 1982 Donkey Kong Jr was released. Mario (formally Jumpman) had trapped and caged the barrel-rolling babboon and it was up to DK Jr to
save his dad. Instead of more barrel-jumping action, the game consisted of climbing
vines and dropping fruit on psycho-traps.
In 1983, Nintendo released
Donkey Kong 3, in which Stanley the Bugman (who was armed with unlimited bug-repellant), tried to keep the bugs from taking
his flowers, while making sure the Giant Monkey didn't come down from the vines.
|
"When the Donkey Kong coin-op game was first released in 1981, it was a
phenomenal sucess, selling over 65,000 units. Donkey Kong Jr. and Donkey
Kong 3 brought the series' total sales to over 100,000 units. Compare the fact
that the ultra hot Street Fighter II series sold nearly 50,000, and you can see how
big of success Donkey Kong really was."
Nintendo Power, Vol.61 June 1994 |

Early sketch of Donkey Kong |
|
Part of an Interview with Mr. Shigeru Miyamoto
Q: How and when did you get started in the video game business?
A: ...At first I designed characters and art work for arcade games. But in
1980, I directed the design and art work for Donkey Kong...
Q: What were some of the things you thought about when you created Mario?
A: We had to work under technical constraints including the number of pixels
and number of colors... There are many reasons why we drew him the way we did.
We gave him a mustache rather than a mouth because that showed up better. We
gave him a hat rather than hair because that looked better,too. Mario wears overalls
because that shows the movement of his arms, and he's wearing white gloves because
the white contrasts better with the colored backgrounds. These are the
technical reasons we made him look the way he does.
The Nintendo Mario Mania Player's Guide, 1991 |
DIP Switch settings
Arcade Pictures
Arcade front view
Arcade 3/4 view
Arcade side view
Arcade (rare red version)
Bezel
Caberet
Cocktail
Control panel
Flyer
Flyer (back)
Instruction sticker
Instruction sticker (cocktail)
Marquee
Side art
|
There are four different stages in Donkey Kong: Ramps,
Rivets, Elevators and the
Pie factory.
In the US version the levels are played in following order: Level 1: Ramps,
Girders; Level 2: Ramps, Elevators, Girders; Level 3: Ramps, Factory, Elevators,
Girders... Level 4: is the mirror of Level 3 and so on. |
Donkey Kong Jr.
Donkey Kong 3
|
| go to TOP |
|
|
|
|
This site is not affiliated with Nintendo or Rare in any way. Donkey Kong is a Registered trademark of Nintendo. All trademarks on this
site are property of their respective owners. Copyright infrigement is not meant by the creator of this page. See the credits section for contributions to the site.
Web design, layout, custom graphics, unique photos, reviews, comments and any other original content are copyright © 1999-2009 DK Megasite
|